Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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COR – Living Greyhawk Core Adventures | Series | RPGGeek

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. One of the main differences between Living Greyhawk and previous shared-world campaigns was regionality: TSR Robert J. Is someone following you – or is it your imagination? From Wikipedia, the free encyclopedia. Start of ggreyhawk until You go to a dungeon and crawl a bit. You can use this adventure alone, or as the conclusion of the series.

Haven of the Sun. Core Plot Arc Schedule. Designed as the backbone of greyhak full campaign, Return to the Temple of Elemental Evil takes characters from 4th level to as high as 14th level.

TSR Graeme Morris.

By nightfall, you will arrive. I played this series with a character who himself once fought for the Scarlet Brotherhood, which brought interesting depth to the proceedings.

For the best in adventure gaming products, look for the TSR logo on games, modules, and playing aids. The adventure that began in the Temple of Elemental Evil now sweeps southward accross the Wild Coast and into the desolate lands of the inhuman Pomarj.


Greyhawk Modules Online – Naerie Endures

Now someone just has to go out mark where the border goes… A one-round outdoor adventure set in Principality of Naerie for character levels APL2. Lost City of the Suloise. Incidentally, the playtest draft included brothel price charts. The Baron of Restenford is dead.

But beware, hundreds of good men and women have been taken by the slavers and have never been seen or heard from again! TSR Douglas Niles. This adventure is far from easy– in fact, it has challenges that can bring the careless character’s adventuring career to an abrupt halt!

Not a spectacularly awesome module, which is why it was never rewritten for Naerie or even offered up as a metaregional module after it became clear that Spain was a dead zone. As a module, it has a certain investigative element, and the opportunity to be a total dick for some extra bonuses. ISL is the three-letter region code.

Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it! The One-Named-In-Whispers took only himself and Kas, his evil counselor, and devastated the land of the Mara with his magic. Is your party brave enough to face greyhawo terrors of the unknown and find–the Forbidden City! Others have made the Menowood their new home. The Hand and Eye of Vecna have been found – and Vecna wants them back.

In the far reaches of the world, under a lost and lonely hill, lies the sinister Greghawk of Horrors. Greuhawk it is designed to interface with The Lost Caverns of Tsojcanth, this module is capable of standing alone.


These were produced by the regional Triad and approved by the corresponding Circle member. An introductory adventure for 1st-level characters only.

Red Hand of Doom Adapted Adventure. His name invokes fear in the hearts of the smallest children, the bravest warriors, and the wisest sages. Start of campaign until October Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. Contains more 3-D cardboard buildings and street plans compatible with Cities of Mystery! Splintered Suns and Scarlet Signs — Metaregional Modules These metaregional modules were playable all over Europe, during the campaign.

At the start of each calendar year, each character in the campaign started with 52 time units TUs. Into recognize the growth of the internet and an abundance of cheap long-distance telephone rates, the physical location rule was relaxed somewhat: Click here for Info. Old Debts tied into the larger plotlines at the end of the campaign, such moduules the mocules of the Flight of Fiends.

However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures respectively.