CRAFTWORLD ELDAR CODEX PDF

So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.

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If you’re planning a list with a lot of longer range elements like the dark reapers, I think it’s a good decision. That eldr adds 2 to its charge rolls and will re-roll hit results of 1 in the subsequent Fight phase. So technically they gain no real special rule advantage in the Craftworld army list except Ancient Doom, but that is both a strength and a weakness. An ill-positioned Eldar squad has fldar greater chance of doing nothing than those of other armies. With 48″ range guns, it’ll be quite some time before most enemy units can slog up to a range that negates Alaitoc’s attribute.

It can’t be stated how useful a 36″ Range Jinx and Restrain can be, especially with Primarchs or Flyrants on the table. If you are going Guardian heavy then the unique Stratagem is actually pretty good as it lets your Guardians stick around longer. Guardian Defenders can become extremely difficult to clear off objectives, especially if fielded in maximum squad sizes.

Warhammer 40,/Tactics/Eldar(8E) – 1d4chan

Should you cdoex out of fielding Scorpions or Banshees, Shining Spears can fill the melee niche while you field Fire Dragons or Shadow Spectres for the ranged roles.

Against enemy units or characters that rely on one particular weapon to dish out the pain, this greatly enhances your Banshee’s longevity against key targets.

Alaitoc lists that typically spam Rangers, Reapers, and Hemlocks have 0 protection against melee focused lists. Wraithguard and Wraithblades are excellent and fluffy choices that don’t really sacrifice anything to be taken as part of a Ynnari detachment.

As for the Horrify power, it is better reserved for units like the Hemlock Wraithfighter, which is far more suited eodar the Leadership bombing role than banshees are. Pick a friendly Farseer. Banshee Exarchs have a passive that is basically craftwlrld Drain power which stacks with a Drain Warlock to make them absurdly resilient in melee. Starhawk Missile 1 CP: Alternatively, if you manage to have your Spiritseer close enough to a Hemlock, you can slap the invuln save on it and have it blast off deep into enemy territory, where that save will make it significantly harder to shoot down.

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Your other troop choices don’t necessarily gain anything from being in a Saim-Hann detachment, aside fielding squads of Guardian Defenders to camp objectives. Alternatively, Dire Avengers are well rounded troop choices. Rangers are eeldar given; they’re your second cheapest troop choice and combined with their innate -1 to hit modifier, ability to deep-strike and 36″ range guns, they are perfect for securing objectives outside your initial deployment zone, acting as buffers against enemy deep-strikers, character hunting, and just being a general pain in the ass to get rid off.

Cloud Strike 1 CP: Wraithknights and Skathach Wraithknights. Drain on top of the H.

Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum

In return you get access to Strength from Death and the most overpowered psychic power in the game so it’s not as bad a deal as it sounds. If it’s any consolation to you Titan owners out there, at least titans from all factions got similar treatment, so if nothing else, it’s an unbiased “fuck you”.

Works wonderfully as a force multiplier for squads of Dark Reapers, especially if given the Mark of the Incomparable Hunter trait and a Reaper Launcher craaftworld not only stay at range, but also to snipe your opponent’s characters.

Not only do you need a Eldqr Special Character as a Warlord, but she is also the cheapest way to access the potent Word of the Phoenix psychic power.

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Lastly, their Heavy Weapon platforms can contribute a little bit of extra firepower with a bit more oomph than Ranger Long Rifles or Shuriken Catapults can provide. Dark Reapers are always a welcome supplement, as they can soften up a target from afar before you have your Banshees, Wraithblades or Shining Spears swoop in for the kill.

Once the deployment is finished, you can place that Fire Prism he could’ve sworn was just sitting out in the open way down field of those devastators he sent after it with a clear flanking shot on them. Not really cost efficient, but really fun to pull off. Dire Avengers are basically the poster-boys for this Craftworld. Want to add to the discussion? Unlike other similar stratagems, this one doesn’t force a -1 to-hit penalty, and can be outside of 12″!

Used at the beginning of the game but before the first player turn has begun. Shining Spears stole the spotlight when it comes to Saim-Hann’s Fast Attack choices, as their immense threat range makes hit and run tactics particularly potent given their re-rollable charges.

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Heavier melee units like the Custodes, Grey Knights, Blood Angels, and other Eldar Wraith units can generally tough out the overwatch and slaughter your Spectres in short order if you let them get too close. They intercept things that will likely chop up your Dire Avenger in melee, and they provide decent fire support. A squad of Howling Banshees grouped up with a elf Warlock Conclave can prove a relatively competent strike-squad that can handle most standard infantry relatively well.

The premiere tank of the Craftworlds, Wave Serpents outclass Falcons as durable transports that offer no small amount of firepower for considerably less cost than any other grav tank that you can field.

Warhammer 40,000/Tactics/Eldar(8E)

Retrieved from ” https: This rule mean that now Eldar flyers can potentially fly between 2 points all the time, good luck positioning your Crimson Hunters in a 6″ bubble near Asurmen. Submit a new text post. Re-roll all failed to-wound rolls against a unit with the Slaanesh keyword.

All the other craftworld flyers do indeed prefer the Alaitoc attribute as well, though the Hemlock is arguably the best choice if you’re going to use this slot at all. All attacks against that unit are resolved at -1 to hit for the rest of the phase. Applicable Wraith Host Units: Eldar vehicles went up in toughness and resiliency but also skyrocketed in price just like all vehicles in this edition. Don’t take Eldar Titans, they are overpriced, inflexible, not cost effective, and are still much squishier than their Imperial counterparts.

But due to the range on their lances plus their obvious melee, they are rarely outside of 12″ of an enemy shooting at them. This adds the Ynnari tag to everything in the same Detachment as them. Usefulness may vary, though if you have the CP to spare and do have a significant unit investment in your Specialist Detachment, this can definitely help maximize your unit synergy.

Tears of Isha 2 CP: Hemlocks are powerful fliers even without the added durability, S12 auto-hitting shots will make short work of MEQs, Monsters and Tanks alike, though the limited number of shots launched per turn makes it less effective against horde-based armies directly.

Seer Council 1 CP: A note on Drop Pods: